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Thread Statistics | Show CCP posts - 74 post(s) |
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CCP Soundwave
C C P Alliance

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Posted - 2011.07.06 10:55:00 -
[1]
UGWidowmaker
Will we ever see supercapitals wich can dock somehow or anchor itself with a password inside a pos.. ANYWAY to get the hell out of a supercap without the need of having supercap holding alt ?
>> ThatÆs definitely possible. I think having them not be able to dock was a cool feature for a ôuniqueö ship. Of course, the reality is that supercaps today arenÆt unique anymore, so we could end up reviewing that in the future. Not Titans probably, but having Supercarriers dock is definitely something we think about.
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CCP Soundwave
C C P Alliance

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Posted - 2011.07.06 11:05:00 -
[2]
Edited by: CCP Soundwave on 06/07/2011 11:06:15
Vierego
Minor inconveniences?
>> Yes! WeÆre definitely keeping an eye on this. Team BFF just spent an entire release doing only smaller issues like the ones you mentioned. They have a lot of value, and having a shared resource like this thousand papercuts thread is super valuable to us.
Hopefully we can take the momentum weÆve had this last release and do more features this way. WeÆre looking at 0.0 this winter and IÆd like to take a similar approach, where we deliver a lot of value to a lot of people through smaller changes.
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CCP Soundwave
C C P Alliance

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Posted - 2011.07.06 11:37:00 -
[3]
NoShootTheOtherOne
Why can't I ram people & do damage, not just bump them? ?
>> IÆll be completely honest, I love the idea of ramming people. Screw lasers, IÆd put a massive spike on the front of my ship and full throttle into people any day. Actually, how about this; You fill your ship with marines, ram into the side of a ship and deploy your marines through the beach. This is secretly my dream.
IÆm not entirely we can do it just now though. Navigation might still be too bulky for it to be really fun, and empire would be a mess. It would be another one of those ôyou can do this here, but not thereö things, which I fundamentally hate. Some day though. Some day.
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CCP Soundwave
C C P Alliance

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Posted - 2011.07.06 13:07:00 -
[4]
Kern Hotha
Does CCP still think that new shiny stuff is more important than refining core gameplay? ?
>> No, I think we changed that priority a while back. Now obviously the Incarna teams are an exception, but the flying in space teams have been iterating on the game. Gridlock has been working on lag reduction for a long time, BFF on the little things and PI are as always chugging away on, well, PI.
A lot of the shiny stuff is likely to come out on the Incarna side, while youÆll probably see us continue to refine the flying in space gameplay.
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CCP Soundwave
C C P Alliance

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Posted - 2011.07.06 13:15:00 -
[5]
Nipplator Also when will the PVP players get something out of a patch again other than one of our ships being made useless, and care-bears being made safer? ? >> Hopefully this winter. CCP Tallest has been talking a bit of ship balancing in the features and ideas forum. WeÆve looked at the Dramiel and Logistics, next up is supercaps which should impact the PVP landscape quite a lot. Overall though, balancing and ship/module changes are back on the map, so stay tuned for more !
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CCP Soundwave
C C P Alliance

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Posted - 2011.07.06 13:21:00 -
[6]
Depran Depran
AFK Cloakers i 0,0: No change needed. It is a Black Ops strategy and active Intelligenge gathering about the system and its player compositon, needed for later attack strategies. Should we likewise suggest to abollish gatecamps in 0,0 space, just because it seriously harms my welth? ?
>> I think gatecamps are fine. ItÆs one of the more tangible ways for alliances and corps to protect their areas geographically and while a lot of people donÆt see it as the most exciting form of PVP, itÆs as legitimate as any other. Making money wasnÆt meant to be done in complete safety. If anything, IÆm a little afraid that EVE has gotten soft; WeÆre too used to playing in safety, and IÆd be more likely to cut some wires in that safety net than add more.
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CCP Soundwave
C C P Alliance

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Posted - 2011.07.06 13:23:00 -
[7]
chaosyourgod
can i haz your stuff ?
>> No.
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CCP Soundwave
C C P Alliance

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Posted - 2011.07.06 13:41:00 -
[8]
Aynen
When looking to hire new game designers, what skillset are you looking for that is especially needed at CCP versus other companies? How does CCP's design philosophy and work structure differ from that of other game developers? Is it generally easy to find designers that have the right mindset and skills to fit in at CCP?
>> The ability to sort good ideas from bad ideas is crucial and itÆs usually where most people are weak. Thinking up features can be done by almost anyone, but thinking up good features/cutting 100 ideas down to 5-10 takes skills. Apart from that, FiS game design is almost impossible to do if you havenÆt played a good amount of EVE, which is just a sideproduct of the complexity of the game. Having a related specialty, such as UI design, math, psychology etc is also pretty awesome.
I canÆt really talk much about how we compare to other game developers, but we favor things like human interaction, verisimilitude and freedom of choice over a lot of other design principles. I donÆt know many companies that focus on those things.
And yeah, itÆs pretty difficult finding good game designers.
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CCP Soundwave
C C P Alliance

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Posted - 2011.07.06 13:59:00 -
[9]
Serpents Smile
Is the constant and rather rapid grow of player build outposts conform CCP's visions? If not, to counter that, some players have suggested to turn these conquerable stations in destructible stations. Would that be an option CCP would consider?
>> I think having a dynamic playerbase makes it almost impossible to have a single vision that will last forever. A lot of the older content like titans, outposts and so on was built for a game that looked dramatically different than today. I think weÆve accepted that we have to keep a constant, fluid vision for what we want with the game.
Right now, weÆre in a situation where there is a significant amount of stations in 0.0, and for the past six months or so, destructible stations has been climbing its way up the list of necessary changes. Do we know how exactly this will play out? No. Can I put a date on it? No. What I can do is tell you that we feel itÆs an increasing problem that weÆre trying to find a solution to.
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CCP Soundwave
C C P Alliance

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Posted - 2011.07.06 14:21:00 -
[10]
Macmuelli
Or is there a chance to expand the Empire via factional warfare and building/connecting stargates to new systems?
>> IÆm not a big fan of putting more systems into EVE. I think EVE is a deeply social game, and diluting system population wonÆt benefit the game really. If anything, IÆd like every system have be inhabited by a few people, especially in known space. Exploration content like Wormholes on the other hand, that rely on venturing into the unknown could potentially be expanded.
Sweet Clyde
Will there be more specialized ship classes in the near future, for example T2 versions of tier 2 BC and tier 3 BS, maybe T3 frigs?
>> I think EVE is ready for another ship expansion. I canÆt tell you exactly when that will be, but we are definitely in a place where itÆs a relevant suggestion. I think the key for this is doing something entirely new. They have to have some functionality/gameplay apart from scaling tank/damage. Adding a whole new dimension to PVP would be awesome, so they provide a different experience than weÆve seen before.
Hemmo Paskiainen
What are the toughs about probes that can only detect wormhole signatures and not radar/mag/plex ect?
>> ThatÆs unlikely at this point, but weÆre working on a solution where it becomes more apparent what type of signature youÆre scanning. So youÆll be able to see the type at a much earlier stage, so you can pick and choose in a more efficient manner.
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CCP Soundwave
C C P Alliance

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Posted - 2011.07.06 14:33:00 -
[11]
0oO0oOoOo0o
At Fanfest you promised to do something for the vets (as responce to a question at the dev pannel), give them more long-term goals, more meaningful things to spend SP for or some such things. What are your plans or intentions in that area ?
>> This is a very good question. I think with the lack of new skills, ships etc weÆve partially neglected the veterans. There are probably a lot of players out there who havenÆt had a meaningful training goal for a very long time. IÆd like to put some more skills into the game, and possibly even cap ships. WouldnÆt necessarily have to be better caps as such, just more variety to give people some goals to work towards.
Al Forment
Are there plans to do anything for industrialists - like making a pos more usable and useful?
>> Yeah, youÆre likely to see some industry changes this winter, and some re-distribution of resources. In terms of POSs, Greyscale has a pretty awesome idea of making them modular. So youÆll basically have POS you can ôfitö with different stuff. Hopefully, making them cheaper to run (fuel bill based on attached mods?) and easier to deal with will make them more popular with the average player.
Templar86
Will we ever see a 2nd type of dreadnought ? like we do with carriers?
>> Possibly. ItÆs certainly something we could look into if we add more roles to capships.
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